Glossary

Products

Foundation Hypercade’s DevOps platform. CI/CD infrastructure, crash reporting, bug tracking, analytics for Unreal and Unity studios. The free or low-cost entry point that gets studios onto the Hypercade platform.

Sonar Community intelligence software. Scans 8 social platforms for fan communities around comp titles, surfaces audience insights useful for marketing and design decisions. Used for pre-launch audience seeding.

Radar Project risk intelligence engine. Monitors PM tools, CI/CD, and version control to flag project health issues weeks before they surface in status calls.

Scorecard Pre-launch benchmarking tool (coming soon). Compares your game against real market data to determine if you’re ship-ready. Includes competitive analysis and audience fit scoring.

Launcher Campaign marketing platform (coming soon). Uses Sonar audience intelligence to generate media plans, ad buys, and micro-campaigns. Continuous optimization post-launch.

Platform concepts

Studio Portal The web and mobile app where studios manage games, builds, and team. Access at app.hypercade.io.

Composite Risk Score A 0-100 number representing overall project health in Radar. Higher is worse. Combines velocity, build health, scope, team, and code quality signals.

Signal A single metric that Radar tracks (e.g., commit velocity, build failure rate, scope creep). Signals combine to produce the composite risk score.

Connector An integration with an external service (PM tool, version control, CI system). You authorize Hypercade to read data from the service to power Sonar, Radar, or other features.

buildScripts Hypercade’s internal repository of CI/CD templates for Unreal and Unity. When you add a game, buildScripts automatically generates the build configuration.

Data and intelligence

nyxData Hypercade’s proprietary cross-studio dataset. Aggregated, anonymized data from all connected studios. Powers publisher and fund intelligence products (Scorecard, Launcher, Liftoff).

Fan Base Adjacency The first stage of Sonar analysis. Identifies fan communities discussing your comp titles.

Fandom Type Mapping The second stage of Sonar analysis. Classifies fan communities by player type and behavior.

Quantic Foundry Motivation Mapping The third stage of Sonar analysis. Maps audience motivations using the Quantic Foundry framework (Action, Completion, Power, Social, Immersion, Story, Creativity).

IP Recommendations Fourth stage of Sonar analysis. Suggests comp titles based on audience overlap.

Weighted Audience Scoring Fifth stage of Sonar analysis. Ranks communities by relevance and reachability.

Game Design Brief Sixth stage of Sonar analysis. Seeding recommendations and design insights based on audience intelligence.

Tools and services

TeamCity Build server used by Foundation. Compiles code, runs tests, produces artifacts. Hypercade operates a shared instance.

BugSplat Crash reporting service used by Foundation. Captures crashes, symbolizes stack traces, groups by issue.

Cloudflare Pages Hosting platform for Hypercade’s web apps (Sonar, Studio Portal). Provides CDN, SSL, custom domains.

Cloudflare Access Authentication system for Hypercade internal tools. Email OTP, no passwords.

Cloudflare Workers Serverless compute platform. Runs the API proxy that routes requests from Hypercade apps to backend services.

BigQuery Data warehouse used by Foundation analytics. Stores aggregated game telemetry.

Company terms

Liftoff Deal intelligence platform for investors and funds (internal only, not public). Provides slate insights and deal risk scoring for game fund portfolios.